Multiple characters per player
This is a game inevitability. Currently we will only assign one position per player, we will in the future consider changing this (once the game has been released).
World of Warcraft fleet servers. 100% loyalty is required, preference being always with Second Fleet, but in future if player wishes to join different server, it is acceptable ONLY if time does NOT effect Second Fleet.
All ships will have only ONE player, the Captain. Bridge and other crews NPC crew.
Suggestion for individual smaller chats instead of larger meeting in main lobby. At point of game launch, possibility of individual rooms for smaller instances and raid situations. Specifics to be determined by actual gameplay. Fleet wide offensive will utilize main channels, or the War Room wich will be created for these engagements/
Registry numbers will probably require conformity to current system.
Suggestion of changing Trade and Commerce to Logistics and Supply
Names not accepted should be dealt with Captains of squadron, and after that Rear Admiralty will deal with issues.
Salary for fleet services. Quartermaster will assign resources as he/she sees fit, depending on situations. Also, possibly exists we may never loose ships permanently, no severe death penalty is a possibility.
New Grey Avatars created for intel, will wait until next meeting to decide whether or not they will be used.
Fleet to top heavy, lower ranks needed in order to equalize fleet. Rear Admiralty is working closley with Admirals and Fleet Admiral on this issue. New recruits given rank appropriate to their position. Projects Committee can be used to create work for new recruits or any fleet member. There is also in the works a “point” system for merit based promotions.
The adoption of one system for squadron names, the Greek Letter System, was passed by by unanimous Advisory Vote.
The Anthem submissions have not been fully reviewed, issue tabled.